Mar 22, 2007, 04:31 AM // 04:31
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#1181
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Frost Gate Guardian
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Quote:
Originally Posted by Zaganher Deathbane
/Signed
/Agree
I like Shadowbane's idea here I wish Anet would implement this. I have a suggestion. Then the items and weapons of your ancestors will be green and the name of its owner is marked on the said item or weapon. What do you guys think?
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[/QUOTE]
/SIGNED
i dont want to lose my soon to be runic blade and tormented sheild
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Mar 22, 2007, 04:32 AM // 04:32
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#1182
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Zaganher Deathbane
/Signed
/Agree
I like Shadowbane's idea here I wish Anet would implement this. I have a suggestion. Then the items and weapons of your ancestors will be green and the name of its owner is marked on the said item or weapon. What do you guys think?
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[/QUOTE]
right, same here, I would just like to see at least some of my armor/weapons transferred and those can be like heirlooms. They can even be given a disadvantage as in not being max with the new system, I would just like them for nostalgia purposes since I took the time to earn them. Also, they can be staggered as in it would take special effort and/or time after the storyline to get them.
Well, while it is iffy on whether or not either will be transferred (although weapon transferred was used as an example) it still presents itself as a problem... Say that you want to save your armor and weapons from your main gw1 char for your heir(s). Well, what about GW1? since it obviously wont go away, then does your gw1 char still have the armor? as in do you have to give it up on your Gw1 char permanently in order to save it for your ancestors?
I truly do hope anet will allow at least weapon/armor transfer. Balance can easily be manipulated by having these items unuseable till a certain point in the game, and if they are customized, then they wont be sellable or mess with the economy at all. It is not a simple process to take all armors/weapons and completely update the graphics for gw2, but i know if anet really wanted to, they would. I've said it before and I'll say it again, the ominous feeling im getting is they dont want to. Also... if they're going to transfer titles and minipets... id think that leaving armor and weapons out of the mix would be a joke. I like what I'm seeing, but I need this to be confirmed before I can honestly say I'll continue w/ gw.
EDIT: Oh yeah, and having materials, ecto, gold, and anything salvageable transfer over would be stupid, as THAT would actually screw up the economy and cause alot of dischord and imbalance, the armor and weapons would be for you only and so would only be for cosmetic and personal value
Last edited by shoyon456; Mar 22, 2007 at 04:36 AM // 04:36..
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Mar 22, 2007, 04:33 AM // 04:33
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#1183
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Ascalonian Squire
Join Date: Mar 2007
Guild: The Highguard
Profession: A/W
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Alright, this thread has stirred up alot of emotion in me for some reason.
Guild Wars is a great game, and I would call it my favorite within the MMO (gasp, CORPG) genre. I bought the game shortly after it came out, having spent my $50 (which was rare, at the time to have my hands on that much money) to pick up the game in the nearest city (the town I lived in at the time had no games retail).
I got home, installed it, and I would say that within a couple weeks, I had spent easily over 100 hours playing it. Hell, I finished the Galrath quest (when it was still near-impossible) wearing collector armor from pre-Searing!
Now, having a character from the beginnings of Guild Wars is something pretty special, and I think the beta-Players will back me up. It's something that's yours, and you don't want to lose it. I feel that way about my character, sure.
But I also understand that there's no way they could balance a game, and make it enjoyable for new players if all your current armor, weapons, gold and skills carried over. The game would be destabilized from day 1, and that's something that, at the end of the day, none of us want.
I'll be happy with being able to carry over what I can. Hell, something subtle would probably even bring a tear to my eye.
"Why, Reanis! I knew your grandfather when I was a child... He was a good man. You're named after him, you know?"
That, to me, would be more meaningful than carrying over some armor and weapons that would likely be obsolete, anyway. That means that yes, my character is gone. But his history, fighting to save Tyria and Ascalon didn't go unnoticed, and hell, he even survived to live a good life and have children.
The only thing that really concerns me is the level cap. It's a double-edged sword, though. One on side, Level 20 is a perfect level for balanced PvP, as anyone can achieve it, and it really plays well to the "skill over time" philosophy.
On the other hand, it's far too short for some people. Doing missions and quests only, I can be level 20 before Southern Kryta. That leaves Southern Kryta, The Crystal Desert, Southern Shiverpeaks, and the Ring of Fire all to do, without any real incentive to go out of my way to kill a mob.
So, in the end, it comes down to PvP versus PvE. I know that there's a PvP only option within GW, but I always feel that's "cheating", and it upsets me that I can't customize my armor for the appearance I want.
Honestly, I don't know how to remedy this issue. Personally, I'd like to see the level cap raised, but to something more reasonable than 100+. 30, or even 40 would be a perfect level cap, affording enough time to grow accustomed to the game before you've "done it all", and allowing PvP players to achieve their max level in a timely fashion.
I apologize for the poor wording of this post, but my grammatical skills elude me tonight. I think, though, everyone needs to remember that GW2 is still nearly two years away, assuming they meet their 2008 deadline. I'm sure that there were many ideas for GW1 that weren't received well, and I'd think that most of them didn't make it in the final release.
Personally, the only question I have... Will Eye of the North finally reveal what happened to Gwen? I hope so. Maybe its acronym isn't a coincedence.
Last edited by chrzero; Mar 22, 2007 at 04:37 AM // 04:37..
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Mar 22, 2007, 04:34 AM // 04:34
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#1184
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by ShadowbaneX
Since we're linking some aspects like such as titles, passing down names, perhaps even items as suggested here, then why can't we pass on other items? Perhaps create a quest in EotN that eventually allows you to enshrine items, whether it's that crystal sword, that set of Obsidian armour, or even a few plat into some treasure chest or some form on Xunlai storage. This would also permenantly remove it from your GW1 account.
I suppose others might be worried about instant unbalance at the beginning of the game, well, there's a solution to that as well. Make it so there has to be quests to reclaim those items. Quests with requirements. A rite of passage if you will. Make it so that you have to go out and slay a dragon (or something) single-handed and once you're done that you can pull great-great-great-grandma/pa's crystal sword, or dwarven axe out of the stone or throw on their ascended armour and go an use it on your own adventures.
Another way that might prevent abuse is that you can only put in/withdraw items that are customized. Of course, this would prevent shields and off-hands from being transfered, but perhaps those could be customized as well and given some nature of bonus, perhaps a 20% increase in AL or energy. Shipping over the family treasures (perhaps a single Xunlai storage box with a few miscellanious, irreplacable items, materials and gold) would also be nice.
Either way, there are quite a few of us that have invested time and effort into getting items (other's have just ebayed, but meh) and being able to pass down great relics would be very, very cool. If early game inbalance is worrying you, then there are ways around it, two have been suggested above, and with a little thought, I'm sure other, perhaps more elegant solutions could also be found.
I've personally logged nearly 1500 hours over the past 10 months and while I've had many a good time during that period (and a few frustrating ones as well), I do have an investment in my armour, my weapons and my stash of gold. Not losing those things would be an even greater bonus to me.
As for the original item about not being able to port over characters or what-have-you from Diablo to Diablo II, there are a few exceptions. I remember an old game called Wizardry that I used to play many, many, many moons ago. Particularly the 7th chapter. I also played some of the 6th, and intended on playing the 8th, but never had a chance. Even back then, an old DOS game that predated Windows 95, it allowed for the transfer of characters between it's later chapters. You could import them and they would have slightly different story lines.
It's most likely an exception to the rule, but it still is an exception and I'm not even really asking for an exception here. All I'd like is the ability to put some items (armour, weapons, gold, some Red Isis Flowers and Frozen Ectos) into a special kind of storage, removing them from my Guild Wars 1 account and being able to reclaim them with a character named after a revered ancestor of the same class in Guild Wars 2 and only that character. Getting a nice inheritance of 100 plat would also be nice. I wouldn't be opposed to doing a quest chain to prove my worthiness to reclaim them either.
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I like this idea.
It would make a good story line that the RP community can make up.
Guardian's new Guardian: ....it's....here.... *grabs the all mightly Victo's blade*
Guardian's new Guardian: I have it.. I heard Light Guardian Jack had to fight chaos itself to get this.
Cynn's Descendent: You know those about you stories might be...
Guardian's new Guardian: SHUT UP!
*Light shines down and Guardian raises victo's blade up in the air*
*Spirit of Light Guardian Jack appears*
Light Guardian Jack: You are the last of my bloodline.... as a guardian you must save Tyria.
Guardian's New Guardian: ZOMG!
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Mar 22, 2007, 04:38 AM // 04:38
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#1185
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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Well Anet really did sell out. They sold out to the people who made Guild Wars what it is today: The buyers. Gaile Gray can go ahead and enjoy what Anet has in store for the Sequal. She's paid to enjoy it and that's great for her. Her job is to play video games all day, so that's great for her. However, there's a huge world of players out there that would love to take the time out of their busy lives to get into the hobby. Guild Wars 1 is perfect because you can go to the limit of 20 and such. However, GW2? that's just terrible and the sales are just gonna bomb. It really is a WoW-clone. Most of the players in this thread have spoken. They left WOW because of the life-less grinding. So if Anet wants to sell out for the sake of being like Wow, then players will just feel, why get the generic when you can get the original WOW.
Gaile mentions GW2 would be an open door for new players? Well most new players would get GW 1 first before even considering the sequal and once they realize GW 2 is in no real benefit to GW 1 (Hall Monument, w/e? Oh please, lame.), they'll just say, "eh After I'm done with GW 1, I think , "I think I'll just go back to remembering the video game world isn't a real one and just move on."
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Mar 22, 2007, 04:39 AM // 04:39
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#1186
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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@ ShadowbaneX:
I like the idea of questing for Ye Olde Ancestral Weapon, but not being able to put on Ye Olde Ill-fitting Armor What Smells Like Old People.
Last edited by creelie; Mar 22, 2007 at 04:43 AM // 04:43..
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Mar 22, 2007, 04:40 AM // 04:40
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#1187
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Academy Page
Join Date: Apr 2006
Profession: W/
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No character transfers?
Also, with those 4 races mentioned, is that an addition to the current human race, or are humans not playable anymore?
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Mar 22, 2007, 04:43 AM // 04:43
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#1188
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Academy Page
Join Date: Feb 2007
Profession: W/
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Quote:
Originally Posted by Zaganher Deathbane
I like Shadowbane's idea here I wish Anet would implement this. I have a suggestion. Then the items and weapons of your ancestors will be green and the name of its owner is marked on the said item or weapon. What do you guys think?
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/Signed
Think about how awesome that would be to complete a "rite of passage" quest to reclaim your ancestor's precious armor and weapons. Gaile has already said that gold will not be transferable (which I have no problem with), and to prevent people from selling these items on the GW2 side as a method to potentially cash in early and unbalance the economy at the start, the weapon customization part would be the ideal solution. Also, an armor crafter NPC could possibly "refit" the armor to the new character and have it bound to them that way. Consequently, only your character would benefit from GW1 in this manner and purely for sentimental reasons (not involving in-game $$$).
This would be a major selling point for me since I personally have ~3000 hrs logged in, 4 hard earned fissure armor sets, and tormented weapons on the line. It would be a terrible shame to see these achievements left in the dust seeing as how I expected more campaigns/expansions, and not an entirely new, unlinked game set hundreds of years in the future. Unfortunately, I do see issues with the human armor being worn on other classes (if this idea could even apply that way). Although I don't think this merits much concern since how would the descendants of a human from GW1 end up as a Charr in GW2?
Hopefully this will be implemented, as I cannot understand why anet would allow "achievements" such as minipets and titles to transfer, yet exclude the ultimate armor and elite mission weapon skins.
Last edited by Kadavra Remnor; Mar 22, 2007 at 05:15 AM // 05:15..
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Mar 22, 2007, 04:43 AM // 04:43
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#1189
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by creelie
I like the idea of questing for Ye Olde Ancestral Weapon, but not being able to put on Ye Olde Ill-fitting and Somewhat Stinky Armor.
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Armor almost HAS to be carried over in someway...
Remember they JUST recently put in a festival hats npc... now if you couldn't redeem the festival hats that you got in the past in GW2, well then that wouldn't make much sense to me. And i think if they make any connection with festival hats (because it is technically armor) normal armor itself will have some connection.
at least i hope...
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Mar 22, 2007, 04:43 AM // 04:43
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#1190
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Jungle Guide
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While it would be nice to be able to transfer your old equipment from GW to GW2, I wonder how many of us would tire of that equipment anyway 2 years from now when GW supposedly comes out. Or see some equipment that they like better in GW2.
Dont get me wrong, I'm not opposed to the idea but I just wonder if it's really that big of an issue. It sure might seem so now....but later we'd probably be ready to just start completely fresh.
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Mar 22, 2007, 04:44 AM // 04:44
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#1191
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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I see a lot of people under the impression that weapons, armor, and other items will be able to be carried over to GW2. That's not what the magazine describes at all.
It says the hall will act as a family inheritance where GW1 titles and minis will be on display. It also says "special weapons" you earned in GW1 will also be on display and can be taken out and used. The way it says special weapons that you earned makes it sound like you can't just transfer any ol' weapon you have.
Earlier in the article, it describes actively building your Hall of Monuments by completing quests in Eye of the North. It seems to me that maybe these "special weapons" are earned by completing quests as part of building your hall. In which case your current weapons don't carry over at all.
Well that's just how I see it, unless I missed a pertinent quote from Gaile a while back...
Last edited by Knightsaber Sith; Mar 22, 2007 at 04:53 AM // 04:53..
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Mar 22, 2007, 04:46 AM // 04:46
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#1192
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Quote:
Originally Posted by shoyon456
Armor almost HAS to be carried over in someway...
Remember they JUST recently put in a festival hats npc... now if you couldn't redeem the festival hats that you got in the past in GW2, well then that wouldn't make much sense to me. And i think if they make any connection with festival hats (because it is technically armor) normal armor itself will have some connection.
at least i hope...
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Party hats are worn for a single drunken day and then wisely thrown out. The NPCs are there to keep people's heads from smelling like ale and half-digested bean cake.
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Mar 22, 2007, 04:46 AM // 04:46
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#1193
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Ascalonian Squire
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The fact is that grind is in every MMO. In Guild Wars, you still grind, just not for levels. You grind for more money, better looking armor, titles that give you some small benefit in PVE, that perfect gold weapon with a rare skin, etc.
The only thing that's different about Guild wars in respect to grind is that it doesn't do anything to improve your stats or skills, so people who play the game more don't get any functional benefit or advantage from playing more.
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Mar 22, 2007, 04:47 AM // 04:47
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#1194
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Banned
Join Date: Mar 2007
Location: Philippines
Guild: Kill Noobania (Noob)
Profession: P/
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Quote:
Originally Posted by Phantom Flux
Well Anet really did sell out. They sold out to the people who made Guild Wars what it is today: The buyers. Gaile Gray can go ahead and enjoy what Anet has in store for the Sequal. She's paid to enjoy it and that's great for her. Her job is to play video games all day, so that's great for her. However, there's a huge world of players out there that would love to take the time out of their busy lives to get into the hobby. Guild Wars 1 is perfect because you can go to the limit of 20 and such. However, GW2? that's just terrible and the sales are just gonna bomb. It really is a WoW-clone. Most of the players in this thread have spoken. They left WOW because of the life-less grinding. So if Anet wants to sell out for the sake of being like Wow, then players will just feel, why get the generic when you can get the original WOW.
Gaile mentions GW2 would be an open door for new players? Well most new players would get GW 1 first before even considering the sequal and once they realize GW 2 is in no real benefit to GW 1 (Hall Monument, w/e? Oh please, lame.), they'll just say, "eh After I'm done with GW 1, I think , "I think I'll just go back to remembering the video game world isn't a real one and just move on."
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I have to agree with you. I don't need to wait years later to know GW2 will suck. The idea to actually level grind (even though Gaile has tried to modify the term with something almost not as close, yet failed at doing so) is not just good for anyone that has other things to do, but will just cause a lot of discrimination. Gaile Gray FTL. (Sorry Gaile)
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Mar 22, 2007, 04:49 AM // 04:49
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#1195
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by Zaganher Deathbane
/Signed
/Agree
I like Shadowbane's idea here I wish Anet would implement this. I have a suggestion. Then the items and weapons of your ancestors will be green and the name of its owner is marked on the said item or weapon. What do you guys think?
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Interesting adaptation, but what if you're already using a green item? My assassin is using Everthorn's Chakrams. I suppose it could just drop the name that it was using and use my character's name, ie Racael's Chakrams, but that might be an added level of difficulty in the programming/database management. I'd like to just get some stuff that I really enjoy moved over first, and worry about some of the most cosmetic things later.
Oh, something else that I thought of, moving this stuff over would be a one time deal. You move that stuff over once and then that's it. You wouldn't be able to add extra stuff that you found later.
Quote:
Originally Posted by shoyon456
right, same here, I would just like to see at least some of my armor/weapons transferred and those can be like heirlooms. They can even be given a disadvantage as in not being max with the new system, I would just like them for nostalgia purposes since I took the time to earn them. Also, they can be staggered as in it would take special effort and/or time after the storyline to get them.
Well, while it is iffy on whether or not either will be transferred (although weapon transferred was used as an example) it still presents itself as a problem... Say that you want to save your armor and weapons from your main gw1 char for your heir(s). Well, what about GW1? since it obviously wont go away, then does your gw1 char still have the armor? as in do you have to give it up on your Gw1 char permanently in order to save it for your ancestors?
I truly do hope anet will allow at least weapon/armor transfer. Balance can easily be manipulated by having these items unuseable till a certain point in the game, and if they are customized, then they wont be sellable or mess with the economy at all. It is not a simple process to take all armors/weapons and completely update the graphics for gw2, but i know if anet really wanted to, they would. I've said it before and I'll say it again, the ominous feeling im getting is they dont want to. Also... if they're going to transfer titles and minipets... id think that leaving armor and weapons out of the mix would be a joke. I like what I'm seeing, but I need this to be confirmed before I can honestly say I'll continue w/ gw.
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TBH, my idea was that once you transfered them over, you wouldn't have them any more, they'd be removed, deleted, from your GW1 account as something done prior to actually retiring/removing the character. I suppose if you really wanted to (and you were rich enough) you could transfer over some items and then go out and replace them and keep on playing. The point for me would be that there would come a time where I officially retire my Guild Wars 1 characters, transfer their important belongings to their decendants and then just move on from there, no looking back. If you wanted to extend the rollplaying element of it, this quest could actually kill your character, send them into the Mists, leaving their treasures behind for their decendant to claim and continue their fight. Could specifically be a quest that is only unlocked if your account detects having Guild Wars 2 installed and activated.
I'm not sure I like the idea of the items being penalized or being less then max though. Having those heirlooms and being to use them in GW2 as effectively as any other item would be a huge bonus. Also, if you think about it, if the universe stays the same, the Fissure of Woe might will still exist and the Smith might still be there crafting Obsidian armour for new characters. It might look slightly different, styles change over time, but having the old school Fissure armour available would be another one of those pretige things that could be carried over.
Quote:
Originally Posted by Guardian of the Light
I like this idea.
It would make a good story line that the RP community can make up.
Guardian's new Guardian: ....it's....here.... *grabs the all mightly Victo's blade*
Guardian's new Guardian: I have it.. I heard Light Guardian Jack had to fight chaos itself to get this.
Cynn's Descendent: You know those about you stories might be...
Guardian's new Guardian: SHUT UP!
*Light shines down and Guardian raises victo's blade up in the air*
*Spirit of Light Guardian Jack appears*
Light Guardian Jack: You are the last of my bloodline.... as a guardian you must save Tyria.
Guardian's New Guardian: ZOMG!
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Heh, nice touch. I think this sort of thing would definately add a very unique element to guild wars, one that would reward previous 'time served' if you will, playing the previous game. Also, as I suggested above, we might be able to have an RP'ed scene in GW:EN where your character passes the items on. Actually, if you have the two connected, you might have a scene where you see your ancestor show up from the Mists and pass along their equipment to you.
Quote:
Originally Posted by creelie
@ ShadowbaneX:
I like the idea of questing for Ye Olde Ancestral Weapon, but not being able to put on Ye Olde Ill-fitting Armor What Smells Like Old People.
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To each their own. I like the armour my characters have. I went around picking stuff I liked, not just what was rare. Also, while I am fairly well off in game terms, ie I can afford a set of Obsidian armour, I'd have to buy 90 ecto and shards and that'd pretty much bankrupt me. If I were to do that, put that kind of resources into getting some objects, like Obsidian armour, I'd really like to be able to carry them forward.
Quote:
Originally Posted by Knightsaber Sith
I see a lot of people under the impression that weapons, armor, and other items will be able to be carried over to GW2. That's not what the magazine describes at all.
It says the hall will act as a family inheritance where GW1 titles and minis will be on display. It also says "special weapons" you earned in GW1 will also be on display and can be taken out and used. The way it says special weapons that you earned makes it sound like you can't just transfer any ol' weapon you have.
Earlier in the article, it describes actively building your Hall of Monuments by completing quests. It seems to me that maybe these "special weapons" are earned by completing quests as party of building your hall. In which case your current weapons don't carry over at all.
Well that's just how I see it, unless I missed a pertinent quote from Gaile a while back...
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I'm afraid you see wrong Sith. Most people do see that, however, that makes us want to voice our...disappointment for the way things currently are and suggest alternatives that, hopefully, those at ANet haven't considered in an attempt to get them to change their minds. The game's still 2+ years away and a large number of things can change in that time. One thing I'd personally, really, really, really like to see is the ability to move weapons and armour forward to new campaigns as well. Gold would be nice cause I did spent alot of time getting what I have, but if that's not possible I'd probably just go spend it all and move that stuff forward.
Last edited by ShadowbaneX; Mar 22, 2007 at 04:56 AM // 04:56..
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Mar 22, 2007, 04:57 AM // 04:57
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#1196
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Lord Mendes
Wow Anet, you had the potential to develop one of the best and most competitive PvP games, yet you market it to PvE scrubs and are now developping a cheaper version of WoW.
GFG
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QFT
But Mendes, don't we still have the GW1 expansion? The way I've interpreted it is that PvE scrubs that don't want to pay for WoW can go hf in GW2 while GW1 can stay the good ol' GW it's always been. ??? Meh
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Mar 22, 2007, 04:57 AM // 04:57
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#1197
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by ShadowbaneX
TBH, my idea was that once you transfered them over, you wouldn't have them any more, they'd be removed, deleted, from your GW1 account as something done prior to actually retiring/removing the character. I suppose if you really wanted to (and you were rich enough) you could transfer over some items and then go out and replace them and keep on playing. The point for me would be that there would come a time where I officially retire my Guild Wars 1 characters, transfer their important belongings to their decendants and then just move on from there, no looking back. If you wanted to extend the rollplaying element of it, this quest could actually kill your character, send them into the Mists, leaving their treasures behind for their decendant to claim and continue their fight. Could specifically be a quest that is only unlocked if your account detects having Guild Wars 2 installed and activated.
I'm not sure I like the idea of the items being penalized or being less then max though. Having those heirlooms and being to use them in GW2 as effectively as any other item would be a huge bonus. Also, if you think about it, if the universe stays the same, the Fissure of Woe might will still exist and the Smith might still be there crafting Obsidian armour for new characters. It might look slightly different, styles change over time, but having the old school Fissure armour available would be another one of those pretige things that could be carried over.
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I like this idea, old school fow armor ^^, however i have a feeling now that the reason for this monument thing and not using the Mists or gods as a means of *EDIT, i meant armor/item transfer* is because the old gods will be long gone. Look, we've seen it already in terms of "you know who" (dont wanna ruin nf for those who are a bit slow on it). So... if you have the old style fow armor, or armor from the old gods, then its just an awesome prestige thing to show your history with gw.
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Mar 22, 2007, 04:58 AM // 04:58
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#1198
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Jungle Guide
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Quote:
Originally Posted by k3nn3tH123
No character transfers?
Also, with those 4 races mentioned, is that an addition to the current human race, or are humans not playable anymore?
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In addition to those 4 races...
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Mar 22, 2007, 04:59 AM // 04:59
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#1199
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Frost Gate Guardian
Join Date: Nov 2006
Location: United States of America
Guild: The Seven Deadly [Sins]
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Hey, if these "special weapons you earn in GW1" for use in GW2 by your "descendants" are so personalized (probably gained through a quest, I'd guess), then why not make the -name- of the weapon/shield/whatever customized too? Like <Ancestor's last name> <weaponname> "Tempest Longbow" or whatever. You know what I mean.
...Eh, prolly not since some people have names like "Z O M G Boob" or other names....yeah, ok >_> "Boob Mace"....no.
It's a nice thought though, isn't it? <_<
Oh, and so far so good, in my opinion, at least based on the current information we have, regarding GW2 and the EotN or whatnot expansion. Looking forward to them both. More movement options, it's about damn time I wasn't restricted by a tiny little ledge that in real life even -my- clutzy self could hop over, yet my character has to go around it. And I'm hoping "destructible environments"=you can blast through walls or other obstructions with spells. Mmmm. No more shall my Fireballs be blocked by a puny wooden fence. Also looking forward to see how they implement this level cap system, and the ancestry system...and hell, everything else.
Side note: While it's mildly annoying/amusing to see the complete glut of whiners on here, hey, without them there wouldn't be balance, and we wouldn't appreciate the other posters as much. ^_^
Last edited by Heimdallw32; Mar 22, 2007 at 05:07 AM // 05:07..
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Mar 22, 2007, 05:02 AM // 05:02
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#1200
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by k3nn3tH123
Also, with those 4 races mentioned, is that an addition to the current human race, or are humans not playable anymore?
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I'd like to know this as well. If someone answered this already, could you please add it to the summary on the first page
Edit -
Quote:
Originally Posted by The Ernada
In addition to those 4 races...
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Ah, thanks
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